Nobody else is in here. Just you two.
The only person who can ever join your child's world is you. No public servers, no friend lists, no chat with anyone outside your family — there's no way for a stranger to find or reach them.
Minecraft-style blocks and animals, with the scary parts removed: no strangers, no chat with outsiders, no monsters, no dying, and no purchases your kid can tap. Pick what they practice to unlock the fun. Plays right in your browser — nothing to download.
Free kids' games make money off your child — ads watch them, pop-ups beg them to buy, data brokers track them. I refuse all three. So an adult pays for it: one payment, $39, once. Nothing is sold to your child, and no third-party trackers follow them. You pay so your kid is never the product.
Everything below is a promise you can check — not a slogan.
The only person who can ever join your child's world is you. No public servers, no friend lists, no chat with anyone outside your family — there's no way for a stranger to find or reach them.
Choose the subject and grade; your child solves it to unlock fly, animals, armor. You decide what to lock — and the only way to unlock it is to learn it, never to pay. Read aloud for pre-readers; answers graded on my server so they can't peek to cheat.
Every block, every animal, villages and friendly villagers — minus the parts that make you nervous. Your kid won't notice anything's missing; you will.
Open a link and your kid is building in ten seconds — no 2 GB download, no app store, no storage eaten. Add it to the home screen and it looks like a real app; it's really a safe browser window, so there's nothing to update or uninstall.
Tell me what your kid wishes it did. I read every email and keep shipping — and the “What's new” log shows what landed, so it's a track record you can check. Funded by new families, never by re-charging you.
$39, once. No subscription to forget to cancel, nothing your kid can tap to buy. Don't love it in the first week? Email me for a full refund — no questions.
No download, no sign-up to look around. Best on a tablet or a computer.
With most kids' games, your child is the price.
| Typical “free” kids' game | PixelVoxel | |
|---|---|---|
| Ads | Yes | None |
| Strangers / chat | Often | None — family only |
| Purchases your kid can tap | Yes | None — fun is earned by learning |
| Your child's data | Sold / tracked | Never |
| Cost to you | “Free” (your kid is the price) | $39 once |
No. The only person who can ever join your child's world is you. No public servers, no friend lists, no chat with anyone outside your family.
Because the alternative is making money off your kid — ads, data, or in-game purchases. I won't. One $39 payment funds the whole thing, so your child is never sold anything and never tracked.
No. It runs in any browser — open a link and you're building in seconds. You can add it to the home screen so it feels like an app, but there's nothing to install.
PixelVoxel is Minecraft's joy without its risks: no strangers on servers, no chat, no dying. And you can build right alongside your child and choose what they learn to unlock — things Minecraft can't promise.
Blocks, animals, and villages — without strangers, chat, ads, or purchases your kid can tap.
How to lock Minecraft down for a young child — and the no-setup option that's safe by default.
Side by side for kids under 9 — what's the same, what's removed, and who each is for.
No ads, no in-app purchases, no trackers — and why "free" kids' games usually aren't.
Built for 1:1 parent-child co-op — the screen time you actually share.
You pick the subject; your child earns the fun by learning. Read aloud for pre-readers.