About

A parent built this. That's the whole pitch.

No studio, no investors, no growth team. One parent who couldn't find a safe building game for a little kid — so I made one.

How it started

I handed my kid a tablet and a game I thought was harmless. Twenty minutes in: an ad for something I'd never allow, a button begging for my card, and a chat box from a stranger. I closed it and went looking for a calm building game with none of that. It didn't exist. So I built it.

Why you can trust it without my face

You won't find my photo here, and you don't need it. What you get instead is checkable: open the network tab and see no trackers; the answers are graded on a server, not the phone; you're the only login. And there's a real email that reaches me, not a queue: [email protected]. Tell me what your kid wants — I read every message, and I build what helps the most kids.

What I promise to keep doing

  • Keep shipping updates — most weeks — for as long as I run PixelVoxel.
  • Read every feature request.
  • Never add an ad, a tracker, or anything your child can buy.
  • If I ever have to wind it down, I'll tell you first and let you export your child's world — it's yours, and it keeps working offline.

Free kids' games make money off your child. I make money from you — once — so I never have to.

— A parent, sole builder of PixelVoxel. [email protected] reaches me directly.

Come build something calm together.